package { import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Point; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; import org.papervision3d.materials.utils.MaterialsList; [SWF(width="640", height="480", backgroundColor="#CCCCCC", frameRate="60")] public class Cube extends BasicView { private static const FORWARD:Number3D = new Number3D(0, 0, 1); private var cube:Cube; private var previousMousePoint:Point = new Point(); private var isMouseDown:Boolean = false; private var materialsList:MaterialsList; private var light:PointLight3D = new PointLight3D(true); public function Cube() { var flatShadeMaterial:FlatShadeMaterial = new FlatShadeMaterial(light, 0xffcc00, 0x222222); materialsList = new MaterialsList(); materialsList.addMaterial(flatShadeMaterial, "back"); materialsList.addMaterial(flatShadeMaterial, "front"); materialsList.addMaterial(flatShadeMaterial, "top"); materialsList.addMaterial(flatShadeMaterial, "bottom"); materialsList.addMaterial(flatShadeMaterial, "left"); materialsList.addMaterial(flatShadeMaterial, "right"); cube = new Cube(materialsList); scene.addChild(cube); startRendering(); stage.addEventListener(MouseEvent.MOUSE_DOWN, stage_mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, stage_mouseUpHandler); } private function stage_mouseDownHandler(event:MouseEvent):void { isMouseDown = true; } private function stage_mouseUpHandler(event:MouseEvent):void { isMouseDown = false; } override protected function onRenderTick(event:Event=null):void { var currentMousePoint:Point = new Point(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY); if(isMouseDown) { var difference:Point = currentMousePoint.subtract(previousMousePoint); var vector:Number3D = new Number3D(difference.x, difference.y, 0); var rotationAxis:Number3D = Number3D.cross(vector, FORWARD); rotationAxis.normalize(); var distance:Number = Point.distance(currentMousePoint, previousMousePoint); var rotationMatrix:Matrix3D = Matrix3D.rotationMatrix(rotationAxis.x, -rotationAxis.y, rotationAxis.z, distance/250); cube.transform.calculateMultiply3x3(rotationMatrix, cube.transform); } previousMousePoint = currentMousePoint; super.onRenderTick(event); } } }